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Starting Point

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Finland is a leading country in the world in education, social and health services, and digital innovation. The country offers education, early childhood and lifelong health services for all citizens free of charge.

In Finland, digital learning tools and methods are widely used in schools, and every student has their own user account and access to study online already on the first grade. Most Finnish first graders already own a mobile phone.

At the same time, according to OECD, mental health care expenditure in municipal health services in Finland was more than 736 million euros in 2010, showing a growing trend from 2000. Every fifth Finn suffers from depression at some point in their lives. Finland has also one of the highest suicide rates in the world.

Today, up to 60% of all 15–17-year-old teenagers are bullied online in Finland. In Spain, more than 50% of all 12–17-year-olds have experienced abuse online, and in Poland, 27% of teenagers have been bullied on the Internet.

In Australia, cyberbullying has been estimated to cost as much as 3.7 billion Australian Dollars each year. In New Zealand, equivalent in size to Finland, the annual cost of cyberbullying has been estimated at 444 million New Zealand Dollars. While there is no corresponding figure for Finland, we know that the total cost of mental health issues in Finland is more than 11 billion euros per year and the health costs of socially excluded young people are seven times higher than other youths.

Cyberbullying is one of the most prominent negative phenomena of our digital age. Finns have a great support system for early childhood, but this system is not present when a child starts to build their own digital identity.

Microsoft wanted to understand the extend and forms of cyberbullying better. As a leading technology company, it also wanted to acknowledge its responsibility and do something concrete to prevent cyberbullying.


What could we do? And what should we do to improve the wellbeing of Finns in this digital age?

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Strategy & Insight

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Due to the fact that there was no nationwide data on cyberbullying available in Finland, we chose value coalition and service design as our strategies. First, we wanted to define and understand cyberbullying from the perspective of technology, data, knowhow and behavior. We began building our insight with four methods:

  • Interviews with 12 technology, education, and wellbeing experts

  • Content analysis of public discussion

  • Nationally representative panel of parents (n=1,002)

  • Quantitative study with teachers of all educational levels (n=417).

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The key insights we discovered included:

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The insight was further refined together with the value coalition of If Insurance, Elisa, The Trade Union of Education in Finland OAJ, The Mannerheim League for Child Welfare MLL, and startups GetJenny and Someturva.


Both the expert interviews and the research data showed that one of the main factors increasing cyberbullying is the lack of empathy – inability to feel empathy in digital environments. Cyberbullying was especially prominent in the online gaming environment. There was also lack of knowledge and knowhow related to the issue that needed to be addressed and solved.

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Creative Solution

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Every new mother in Finland has the right to receive a Maternity Package and prenatal services for free. This package of baby clothes, care items and accessories was created already in the 1930s to give every child in Finland a good start and to help parents grow into their new role. Today, Finland has one of the lowest infant and maternal mortality rates in the world.

Could we do the same for the digital needs of children? Could we create a digital empathy package, a box of educational and practical tools and information to improve the digital skills and knowledge of our children?


Our creative solution was to co-create a scalable digital service to help prevent cyberbullying together with potential users and key stakeholders. The solution was built on educational and experimental communications and creative technology-enabled interaction.

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Execution

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The Empathy Package is a free digital service designed for children, parents and teachers. It offers up-to-date information and creative tools, and acts as a hub for the latest reliable information on the topic. It is a place for learning digital empathy, and through that tackle the problem of cyberbullying. We chose a digital service in order to reach the target groups in the right context, to reach as many people as possible, and to ensure the accuracy and longevity of the contents.


The empatiapakkaus.fi service was published in two phases. In the first phase, all Finns were invited to propose ideas for the contents for the package. There was an open idea challenge. Additional content insight was sourced through a school pilot with elementary school pupils at Latokartano School in Helsinki.


Based on this insight, the Empathy Package value coalition was expanded to include leading Finnish eSports teams ENCE and Havu, and several leading educational experts including Otava Learning, Minecraft Education Edition, Mightifier and Digiseikkailu.


In November 2019, the full version of the Empathy Package was launched with versatile educational content modules for learning, for example, interaction, technological and social media skills and behavior. We also developed a Class Bot, a chatbot based discussion tool to learn more empathic ways of communicating in classrooms. Minecraft Education Edition Challenge combined gaming with imagination and launched a challenge to build a more empathic world.


The Empathy Package has its own brand identity and the service is fully modular and easily scalable globally or for new user groups. The modular UX enables easy content updates, which is critical in the ever-evolving context of cyberbullying. The service is currently available in Finnish, Swedish and English. The goal of the digital service is to be a toolbox for users, and at its best, to reduce the direct and indirect personal and societal costs caused by cyberbullying.


Data collected in different phases of the project was used in owned, earned and social media communications, such as in television and radio interviews, print and digital news articles and social media posts. Two influencers, Miklu Bäck and the official Santa Claus of Finland published videos on cyberbullying and the Empathy Package. Microsoft organized and internal One Week Hackathon to ideate new technological solutions to improve digital empathy skills. The Empathy Package was one of the main subjects in the GameXpo, a national gaming event, in the Arena for Digital Learning organized by the Finnish National Agency for Education, and Educa 2020, the largest educational event in Finland. No data collected during the project was used for commercial purposes. Five additional Class Bot pilots were organized in Finnish schools.

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Results: Print & Online

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The Empathy Package is an ongoing project and a service in its early stage still. The results reporting period is 6 May 2019 – 22 January 2020. Share of the paid media was only 5,000 euros.

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Sources

https://read.oecd-ilibrary.org/social-issues-migration-health/making-mental-health-count/expenditure-on-mental-health-care-in-municipal-health-services-in-finland-2000-10_9789264208445-table5-en#page1

https://www.infofinland.fi/en/living-in-finland/health/mental-health

https://thl.fi/en/web/thlfi-en/-/the-darkest-years-made-finland-the-top-country-in-suicide-prevention.

https://finland.fi/life-society/eighty-years-promoting-good-start-every-child-finland/

https://www.tilastokeskus.fi/tup/suoluk/suoluk_vaesto.html

Microsoft and Hill and Knowlton Strategies in Finland conducted a study on teachers and parents in spring 2019.

Between 25% and 29% of all teenagers have been bullied via their mobile phone or the internet over the past year. University of Valencia (UV), 2010.

52% of Polish Internet users aged 12-17 have been exposed to abuse on the Web or via mobile phones. European Commission Survey, Nov. 2009.’

Australia institute: https://www.tai.org.au/content/online-harassment-and-cyberhate-costs-australians-37b

Terveyden ja hyvinvoinnin laitos2015

Tarkastusvaliokunnan mietintö 1/2014

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